Beginning Interactive Fiction with Twine and SugarCube - E4 - If Statements, Part One

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Comments "Beginning Interactive Fiction with Twine and SugarCube - E4 - If Statements, Part One":

Author: Shaktizil
dang. how did you type so fast?! neway, awesome videos! thanks.
Author: Malrajas
Error: <>: bad conditional expression in <> clause: Unexpected identifier
Author: Grozragore
2. show such items on my "inventory" page, with links to discard them, let's say "Knife - discard" and descriptions.
Author: Kazradal
Hey, thanks for your videos about Twine. I've been trying to create my inventory system using Harlowe, but it's not a good option as told me by people on the forums. I really enjoy Harlowe, but if it can't do what I need, I'll have to move to SugarCube, but I want to be sure it will give me that.
Author: Vora
How do you hide the empty space caused by code after the code compiles?
Author: Grokree
1. click links to get an item (example, a knife and a shield). They are stored now in an array or datamap
Author: Bazshura
Can you tell me if using Sugarcube I can do the following:
Author: Shakashura
I'm using a more updated sugarqube though...
Author: Sataur
6:38 Hmm, neg doesn't work for me. I get:
Author: Tuzahn
Basically, I want an inventory very similar to classic video game RPGs, any chance of doing it? Thank you.
Author: Nikocage
3. set slots for each part of the body (example: right hand, left hand, head, legs).
Author: Faular
i thought we where gonna use programming terms for the tutorial my brain got subverted when you started using "eq" instead of ==

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