Comments "Beginning Interactive Fiction with Twine and SugarCube - E4 - If Statements, Part One":
Author: Shaktizildang. how did you type so fast?! neway, awesome videos! thanks.
Author: MalrajasError: <
>: bad conditional expression in < > clause: Unexpected identifier
Author: Grozragore2. show such items on my "inventory" page, with links to discard them, let's say "Knife - discard" and descriptions.
Author: KazradalHey, thanks for your videos about Twine. I've been trying to create my inventory system using Harlowe, but it's not a good option as told me by people on the forums. I really enjoy Harlowe, but if it can't do what I need, I'll have to move to SugarCube, but I want to be sure it will give me that.
Author: VoraHow do you hide the empty space caused by code after the code compiles?
Author: Grokree1. click links to get an item (example, a knife and a shield). They are stored now in an array or datamap
Author: BazshuraCan you tell me if using Sugarcube I can do the following:
Author: ShakashuraI'm using a more updated sugarqube though...
Author: Sataur6:38 Hmm, neg doesn't work for me. I get:
Author: TuzahnBasically, I want an inventory very similar to classic video game RPGs, any chance of doing it? Thank you.
Author: Nikocage3. set slots for each part of the body (example: right hand, left hand, head, legs).
Author: Faulari thought we where gonna use programming terms for the tutorial my brain got subverted when you started using "eq" instead of ==